The item combination deals the highest move and attack damage but does not do critical-hits.Īs for alternatives, replacing Attack Weight with Razor Claw would be the best option. Float Stone is a core item for the build to give Sableye extra mobility and damage.Īs the results show, Muscle Band and a fully-stacked Attack Weight will produce the best outcome for the build. Since the build in centered on locking down targets with Knock Off and Confuse Ray, equipping items that increases their damage while taking into account Sableye's attack damage is the ideal item combination. Def., and Defense can be freely traded for any of the other stats. However, if possible, equipping Emblems that increase Critical-hit rate could also work, giving Sabeleye a higher chance to deal critical-hits.Equip Emblems that improve Attack or HP for a balanced build.The build's Boost Emblem loadout should consist of 6 Brown Emblems for extra damage and 4 White Emblems for more survivability.It's particularly effective when moving through the enemy lane flux when needed. X Speed gives Sabeleye more mobility on top of its innate movement speed.However, Razor Claw is a good substitute for Attack Weight, giving Sableye a chance to critical-hit.Attack Weight provides a large damage boost to Sableye's moves and attacks, especially when fully stacked.Muscle Band improves Sableye's attack damage and attack speed, maximizing its damage output when locking down a target.It also has great synergy with Prankster. Float Stone is a core item for the build, giving Sableye extreme mobility when roaming the map.It also deals decent burst damage against isolated targets. This build centers on ganking and locking down opponents using Knock Off and Confuse Ray. Hindrance Build Explanation Build Explanation The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Stun effect on opponents reduced from 2.5s to 2s.ĭamage increased from 1864 to 2052. (+0.75s) Can no longer enter stealth if Sabeleye is incapacitated before entering stealth.įixed a bug where additional damage was dealt after using this move. Time to stealth after using a move increased from 0.75s to 1.5s. Cooldown increased from 11s to 13s.(+2s) Damage decreased. Sableye now exits stealth faster.Ĭooldown went up from 7.5s to 8.5s and the hindrance effect is reduced by 20%.Īdditional damage dealt by boosted attacks while in stealth is reduced. Movement speed increase applied to Sableye has been reduced.
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